Tazman Revolutionises Audio with SoundMaker

Tazman Audio is announcing its first audio platform, SoundMaker, bridging the gap between linear and interactive media. SoundMaker is an advanced audio platform providing a comprehensive and powerful solution for creating and distributing interactive audio experiences. The platform's unique approach to audio design combined with its flexible authoring, robust runtime and integration with popular game engines and DAWs, sets it apart from other solutions on the market. With SoundMaker, audio professionals finally have the tool they need to create and distribute cutting-edge audio libraries that enhance the overall gameplay and storytelling experience.


The SoundMaker platform provides a wide range of interactive audio features. Integrating with popular game engines like Unity and Unreal as well as Digital Audio Workstations (VSTs) makes it easy for audio engineers to incorporate SoundMaker into their existing workflows.  SoundMaker also features an advanced audio cache that ensures audio is always available, eliminating the need for sound bank management. 


Anastasios Brakis MD of Tazman Audio said “With its intuitive user interface and a collection of powerful features, SoundMaker makes it easy for anyone to create and distribute audio content. Whether you're a seasoned audio professional looking to create complex audio designs or an amateur seeking to incorporate audio into your games or linear productions; SoundMaker has everything you need.” 


Brakis adds “Our proprietary distributable cross-platform file format (FPK) is used by SoundMaker packages together with all of the necessary elements for interactive audio projects, including Fabric components and audio assets. This makes it easy for professionals to share their work, or distribute their content to end-users. It's an essential part of the SoundMaker platform, providing professionals with a simple, effective, and cross-platform method for packaging and distributing their interactive audio projects.”


SoundMaker Players are plugins that can load distributable FPK files created with the SoundMaker Editor; offering a comprehensive event system that enables audio professionals to trigger and control components in a robust and flexible manner. SoundMaker Player and FPKs can also be bundled into a single application. 


“Content exported by the SoundMaker Editor can be used in any SoundMaker player regardless of the application it's running in” added Brakis. “For example, if you make a footsteps FPK library, sound designers can use it both in movies and games without having to go through an intermediate process. Our new cache system removes the worry of having to load sound banks in advance. With SoundMaker this step is removed because the library is already in an interactive format and therefore making it an interchangeable content” SoundMaker distinguishes itself from other plugins on the market in several key ways. The Fabric Audio Engine that powers SoundMaker has a powerful set of components that offer a unique building block approach to creating audio designs, enabling audio professionals to easily construct sophisticated audio experiences. The platform's runtime modulators also provide a method for linking game parameters with audio properties, enabling audio engineers to modulate audio according to the game's needs.


Sound Designers now have everything they need to create and distribute interactive audio experiences to enhance the player experience. The platform provides a comprehensive solution for audio professionals, offering a flexible and intuitive authoring environment for creating audio content, as well as a powerful runtime environment for playing and manipulating audio in games and linear media.


“In the authoring phase, SoundMaker's Editor application allows professionals to design and compose interactive audio behaviours using the platform's Fabric components,” continued Brakis. “The Fabric components provide a building block approach to sound design, enabling professionals to easily construct complex audio experiences. The editor also allows professionals to export their audio designs into a distributable cross-platform file format.”


In the runtime phase, the SoundMaker Player can be integrated into game engines like Unity and Unreal, as well as DAWs, to play and manipulate audio in real-time. Brakis continued “The event system provides a flexible and robust method for triggering and controlling audio components, while the platform's runtime modulators allow audio engineers to link game parameters with audio properties, enabling them to modulate audio according to the game's needs.”


SoundMaker's unique Fabric components and runtime modulators provide you with the tools you need to create sophisticated audio designs that are both dynamic and interactive. With SoundMaker, your audio will no longer be limited by traditional linear constraints.