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Travelling through Air


Sound Particles, audio software company focused on native 3D applications, talk to us about their  “Doppler + Air” plugins, two plugins that simulate the physical behaviour of sound moving through air. ‘Doppler’ simulates the behavior of objects moving through air, providing audio with highly
accurate characteristics of sounds passing-by. With control of all parameters that affect the
pitch, level and EQ experienced in a real world situations, Doppler gives you the most
natural sounding emulation for your work.


‘Air’ simulates the natural dampening that happens to higher frequencies from sounds as
they travel through air, providing perfectly simulated frequency responses to dialogue or
effects that you want to sound naturally distant.

 

“After millions of years of evolution, the human brain recognises the difference between
natural sounds and artificially created effects” - said Nuno Fonseca, CEO at Sound Particles.
“As such, if you want to reproduce these situations in post-production, you need highly
accurate simulation tools, or the brain can detect it as fake”, “using algorithms with precise
control over the relevant parameters Doppler and Air are designed to perfectly simulate
sound travelling through air, in a real time plugin”.


Both plugins use technology applied in the existing Sound Particles application, 3D CGI-like
software currently in use by all major Hollywood studios, on movies such as “Cars 3”, “Ghost
in the Shell”, “Batman v Superman”, “Ready Player One”, and many others.

 

Sound Particles - The Ultimate 3D Audio Software

 

 

 

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